Most mobile games that bolt a story onto their mechanics invent a generic fantasy world because it's easy and safe. Shahnameh, RealGram's game, does the opposite: it's built directly on the Shahnameh ("Book of Kings"), the roughly thousand-year-old Persian epic that's one of the longest poems ever written by a single author — and the reason large parts of the Persian language survived intact through centuries of political change.
Real history, told chapter by chapter
Progress in Shahnameh moves through named chapters drawn straight from the epic's own structure — Keyumars, Hushang, Zahhak, Rostam, Siavash, Sohrab, Kay Khosrow, and on through dozens more, each one a real story from the source text, not a filler level. Finishing a chapter isn't just a progress bar moving — it's learning a specific piece of a literary tradition most players outside Iran have never been introduced to, and a refresher for many who have.
Why gamification instead of just... reading it
The Shahnameh is enormous, written in classical Persian verse most people — including plenty of native Persian speakers today — never read cover to cover. Gamification isn't a gimmick layered on top of the text; it's a genuine access ramp: quests and scenes convert a text most people bounce off into something you actually finish, chapter by chapter, with the story doing the work of holding your attention.
It's not separate from the rest of RealGram
Shahnameh reads and writes to the same REAL-ID as everything else — chapter completion and other in-game actions earn real, server-verified rewards into the same REAL Wallet your Messages and Clan activity feed into. It's not a mini-game bolted onto a chat app; it's one of the six parts RealGram is actually built from.
More on how the whole ecosystem fits together in our FAQ.